Home > urban > HellmodeA Hardcore Gamer Becomes Peerless in Another World with Retro Game Settings > CH 134

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Transfer Trap

We began to conquer an A-class dungeon.

Summer vacation is half over and it’s early September.

Our purpose is to level up, to get more expensive weapons and armor, and to get a Mana Recovery Ring.

We have been making good progress with C-class and B-class dungeons, but the A-class dungeon is taking longer than ever.

I thought I’d take a look at the September auction but the dungeon is our top priority. 

Information we know about A-class dungeons

A-class dungeon consists of CBA-rank magical beastsThere are only 4 A-class dungeons in the Academy CityA-class dungeons have 15 to 20 floorsTravel time for one floor of A-class dungeon is about 24 hours

The 24 hours per floor travel time is a big bottleneck.

This dungeon is very wide.

Assuming we walked at 5 kilometers per hour, the shortest distance might be 120 kilometers, but the path is complicated and long and has many dead ends.

Even when I used Eagle to search for the correct route, the path was too divided and I couldn’t find one.

There are countless paths that divide throughout the vast labyrinth.

If you don’t set off with a certain amount of determination, you’ll never be able to move from the starting point, so you keep going, but it’s not uncommon to turn around after you’ve made a lot of progress.

If I connect all the paths in the dungeon, the distance will be well over 1000 kilometers.

And some new traps have been added as well.

One of the new traps is the “Transfer Trap”.

If you step on it, it will randomly send anyone in the magic circle to somewhere else in the dungeon.

Of course, there is also the fact that a magical beast is waiting for you at the destination of your transfer, but that is not the threat of this trap.

We don’t know where we would be transferred in this vast dungeon.

And we don’t have a virtual window-like skill that allows us to see the map or rely on it to conquer the dungeon.

If we step on a Transfer Trap disguised as a floor stone, we will be sent to somewhere in the vast dungeon.

That’s why we are advancing slowly.

I’m making a map with my Grimoire as we go, but I need to get back on the original path from where the map’s path has been torn.

If we don’t get back on the original path, we won’t know how to turn around.

Thanks to this, it will take us weeks to conquer the first A-class dungeon.

“Good morning.”

“Oh, good morning.”

Dogora, who was sleeping beside me, replied.

I didn’t start sleeping in the same room as Dogora at the base.

This is the twelfth level of the A-class dungeon, and we’re more than halfway through.

I want to conquer at least one A-class dungeon during the summer vacation.

We couldn’t conquer the dungeon in one day, so we started staying in a small room in the dungeon.

Naturally, Kurena, Cecile, and Kiel are all here.

It’s a small room, but it’s about the size of a 25-meter pool.

We burn wood and have dinner in the dungeon.

I also keep my sleepover kit in .

I don’t bring in anything like a large tent that won’t fit in the .

If we had brought something like a cart, it would slow down our movement speed.

We only stay one or two nights, so I keep my luggage to a minimum.

“Didn’t the magical beasts attack”

“They did, but I killed them ~Death.”

We were in a small room at the end of the dungeon, but the magical beasts were not going to let us sleep.

They move around and attack adventurers who come to the dungeon.

The B-rank magical beasts have intelligence and will attack adventurers in groups.

I remember when we were first looking for the base, the Real Estate Guild told us that an adventurer’s party could be as large as 20 or 50 people.

This was probably including the number of people who would guard others at night.

We are a party of five.

We were surrounded by five Marias.

My summons don’t need to rest or sleep, so they are given night watch duty.

“It was quiet today.”

“Yes, ~Death.

Because Kabeo didn’t blow himself up~Death.”

(They don’t attack us when we are fully prepared.

The frequency of magical beast encounters is also uneven.)

The Stone summons take care of the defense, and Spirits take care of the offense.

I am also analyzing the

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